Project Name: Ancient Town Courtyard Tools Used: 3ds Max, ZBrush, Substance Designer & Painter, RizomUV, SpeedTree, World Creator Time: Mar -Jun, 2025
Additional Character Texture Mapping
This was a school assignment. I used RizomUV to cut the model’s UVs, painted the UV map in Substance Painter, rendered it in Maya and Marmoset Toolbag, and finally composited the result in Photoshop.